Mobile Learning (mLearning) refers to the use of Mobile devices used as a learning instrument to enhance learning.It is ideal for global education initiatives (current mobile networks are currently accessible to upward of 90% of the world‟s population.) mLearning is unique in that it can accommodate both formal and informal learning in collaborative or individual learning modes, and within almost any context. (https://adlnet.gov/projects/mobile-learning-overview/ )
"Short Burst" modules extend learning over a period longer than traditional programs. This approach promotes greater retention and application of knowledge (Harvard Business Review.) Our modules are versatile, and suitable for integration into various learning environments or as standalone self-development practices.
Integrating AI assistants creates a holistic, personalized learning experience that boosts academic performance and nurtures essential soft skills for their future success. Character and competencies (critical thinking, creativity, and collaboration) can be imparted within relevant contexts, enhancing their effectiveness. Context helps students understand complex concepts and improve their problem-solving abilities and soft skills such as communication, collaboration, and emotional intelligence.
We have a global perspective and library of over 4000 media resources that represent over 125 countries. Our library is based on professionally produced media, backed by research, with diverse populations, so students can see themselves no matter what race, ethnicity, or culture they are. Prompts are available in 30 languages.
We start with a VIA Character Strength assessmentfrom Upenn that is secure and available only to the user. This determine top character strengths (available in 46 translations).
These stages drive user engagement and lead to habit formation.
·A trigger - Find your Strengths ·An action Prompts to explore ·A variable reward Sharing with others ·An investment Practice of Reflection ·
Prompts encourage users to personalize content through search and explore, which may also result in improving algorithms that reinforce a positive outlook.
Triggers initiate the user's interaction with the product. They can be external (e.g., notifications, emails) or internal (e.g., emotions, memories). For example, Duolingo sends notifications to remind users to take a lesson, which triggers the desire to learn a new language.
Action Following the trigger, the user performs an action to satisfy it. This phase leverages motivation and ability, making the action as easy and appealing as possible. For instance, Duolingo's short and enjoyable lessons motivate users to continue learning.
Variable rewards create a sense of anticipation and desire, making the user want to repeat the action. These rewards can be social (e.g., likes, comments), material (e.g., discounts, new levels), or intrinsic (e.g., self-satisfaction).
Users invest time, effort, data, or social capital, enhancing the product's value for future use. This investment increases the likelihood of repeated use by making the product more personalized and useful. Users invest by forming a practice of reflection, which improves their self-concept, and engages a continuous learning mindset.
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